This 3D model was created for a organic 3D exam during the first half of 2026. The goal was to accurately depict an OC I drew back in 2023, sculpting in Zbrush, doing retopo and rigging in Maya, texturing in Substance Painter, and rendering in Unreal Engine.
The rig features a functional human body with IK FK switches, leg setup, toggleable controllers for the wings and fur, driven keys on the hands for easier animation, and blendshapes on the face to allow for simple expressions.